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totally unrelated
Date: 2006-08-08 12:18 am (UTC)no subject
Date: 2006-08-08 01:00 am (UTC)Re: totally unrelated
Date: 2006-08-08 01:12 am (UTC)no subject
Date: 2006-08-08 01:13 am (UTC)no subject
Date: 2006-08-08 03:19 pm (UTC)Maybe I have an improbability engine and don't know it... hmm....
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Date: 2006-08-08 03:25 pm (UTC)It goes on so long, and people get bored, and then all your armies get disarranged and no one knows where they went, and then the game is over. :(
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Date: 2006-08-08 05:31 pm (UTC)But yes, Risk does have some inherent problems, mostly having to do with the fact that there isn't actually a whole lot of strategy you can do, it's simple number crunching. Which can get boring with the Very Large Armies that players inevitably put together.
For this reason, I perfferred Castle Risk, its cards, its system, and its map made for a faster system and more intersting strategic options, and the map had fewer choke points along which you could station humungous armies that would require defeating by even more humunguous armies which would take ten minutes of rolling the damn dice to determine the outcome. And this doesn't even take into consideration the fun you could have with an Admiral card and an amphibious assault.